Release: Clothiers of Vvardenfell V1.1
07-20-2008, 08:32 PM
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#16
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Senior Member
Join Date: Apr 2003
Location: U.S.
Posts: 1,476
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Re: Release: Clothiers of Vvardenfell V1.1
Korana pulled all her mods recently. CoV has not been reuploaded yet and might not be 
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Good girls go to heaven. Bad girls go where they want to...
Yeah - I'm that kind of geek.
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09-18-2008, 02:22 AM
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#17
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Junior Member
Join Date: Sep 2008
Posts: 2
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Re: Release: Clothiers of Vvardenfell V1.1
Does anny one know why korana took down the mods and if/wen they will be reuploaded? For i'd love to use thes georgeous mods.
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09-18-2008, 11:31 AM
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#18
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Senior Member
Join Date: Apr 2003
Location: U.S.
Posts: 1,476
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Re: Release: Clothiers of Vvardenfell V1.1
Korana was falsely accused of being a theif without any evidence. She pulled her mods and quit modding 
Most of them have been reuploaded to ElricM, with permission, by Princess Stomper.
__________________
Good girls go to heaven. Bad girls go where they want to...
Yeah - I'm that kind of geek.
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09-19-2008, 12:32 AM
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#19
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Junior Member
Join Date: Sep 2008
Posts: 2
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Re: Release: Clothiers of Vvardenfell V1.1
No one would know the link to the sight plese do they?
P.S.
Stuped acusers allways ruen it for the rest of us.
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11-05-2008, 04:38 AM
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#20
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Junior Member
Join Date: Apr 2006
Posts: 1
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Re: Release: Clothiers of Vvardenfell V1.1
Quote:
Originally Posted by grim667
No one would know the link to the sight plese do they?
P.S.
Stuped acusers allways ruen it for the rest of us.
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http://www.morrowind-oblivion.com/mods.php#cov_
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01-08-2009, 12:22 AM
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#21
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Junior Member
Join Date: Jul 2008
Posts: 4
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Re: Release: Clothiers of Vvardenfell V1.1
Thank you very much for the posting of the link for downloading. Only problem I got now I think is only on my end. I'm strangely getting the error that object referenced in master file "Ex_Common_Door_01" doesn't exist. After looking threw the master file I see that its there, strange stuff but I can get the mod again. (added later) Also strangely this only happens when walking into/near the Pelagiad outdoor cell area, all other locations not having to do with the mod get no errors for that, ex Seyda Neen is fine etc. My comps fliping out but no idea why.
Last edited by Sir Henry Echo : 01-08-2009 at 12:55 AM.
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01-08-2009, 02:20 AM
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#22
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Senior Member
Join Date: Apr 2004
Location: Washington state
Posts: 692
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Re: Release: Clothiers of Vvardenfell V1.1
I have that exact same problem with this mod. No clue what causes it, though.
__________________
"...and all the shouting voices try to throw me off my course; some by sermons, some by force. Fools and thieves are dangerous in the temple and marketplace..." -- Rush, 'Faithless'
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01-08-2009, 10:47 PM
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#23
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Junior Member
Join Date: Jul 2008
Posts: 4
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Re: Release: Clothiers of Vvardenfell V1.1
Yes, the only reason I can think of for this to be happening after just thinking about it is for some silly reason its looking at the wrong esm file for the door object. "Ex_Common_Door_01" doesn't exist in tribunal or bloodmoon expansions which are also dependencies for this mod after looking at it with "Morrowind Enchanted Editor".
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01-14-2009, 03:04 AM
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#24
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Senior Member
Join Date: Apr 2004
Location: Washington state
Posts: 692
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Re: Release: Clothiers of Vvardenfell V1.1
I was doing some googling, and found an explanation and possible fixes for this bug. It turns out it has nothing to do with the Clothiers of Vvardenfell mod itself, but certain situations in which mods add references to the same cell. This page refers to the Children of Morrowind mod, but it seems applicable here.
Quote:
Children of Morrowind adds many NPCs to areas that are affected by other mods as well - Balmora, Seyda Neen, and many other settlements. Unfortunately there is a particularly nasty bug in Morrowind, the "local ref bug", which can easily lead to problems if many mods affect the same area. Since Children of Morrowind is especially at risk to be affected by this bug, the following section deals with its symptoms, causes, and ways to prevent it.
Usual symptoms of this bug are these:
- missing doors
- missing NPCs (including children)
- Morrowind crashes when trying to load a specific savegame
- Error messages "Reference (some object) not found in master"
- Error messages "Can't load script (some script name)"
- Error messages "Can’t load (some spell name)"
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Here's the link to the page: http://lovkullen.net/Emma/COM_conflicts.htm
__________________
"...and all the shouting voices try to throw me off my course; some by sermons, some by force. Fools and thieves are dangerous in the temple and marketplace..." -- Rush, 'Faithless'
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01-18-2009, 10:27 PM
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#25
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Senior Member
Join Date: Apr 2004
Location: Washington state
Posts: 692
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Re: Release: Clothiers of Vvardenfell V1.1
Woohoo! I installed the Morrowind Code Patch, and the problem seems to be fixed. It also addresses a number of other issues with the Morrowind game engine. Here's the link to download it from TESNexus.
http://www.tesnexus.com/downloads/file.php?id=19510
__________________
"...and all the shouting voices try to throw me off my course; some by sermons, some by force. Fools and thieves are dangerous in the temple and marketplace..." -- Rush, 'Faithless'
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01-30-2009, 05:43 AM
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#26
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Junior Member
Join Date: Jul 2008
Posts: 4
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Re: Release: Clothiers of Vvardenfell V1.1
Cool yea I had read about it on the main forums for morrowind, I'll have to check it out sometime, the mod that was causing the trouble was a clean long dresses mod I had downloaded for eye candy characters.
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05-19-2009, 09:41 PM
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#27
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Junior Member
Join Date: May 2009
Posts: 1
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Re: Release: Clothiers of Vvardenfell V1.1
Hello. I know I may be too late at posting but if you can not download clothiers of vvardenfell v1.1 from the original site because the link is broken, try the link. http://www.morrowind-oblivion.com/mods.php. It worked for me!
Last edited by 895868 : 05-19-2009 at 09:46 PM.
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12-25-2009, 03:35 PM
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#28
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Junior Member
Join Date: Dec 2009
Posts: 3
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Re: Release: Clothiers of Vvardenfell V1.1
I know I shouldn't, but I just have to say it....
Clothiers of Vvardenfel was the mod that made me HATE clothes mods. It's nothing against the mod itself, or the work that was put into it, but a number of things just really offended me. I'd go into detail, but it would just be a rant, and I'm trying to get better about that. Still, here's a short list.
1) There is a direct correlation between gold value and enchant value of standard Morrowind clothes. You can check it with a calculator, it's always the same. (Though if you're worried about the "plastic wrap" effect screwing up how clothes look...well, reccomend/require/include a No-Glow mod.)
2) Don't punish people for playing thieves. Seriously, what's up with that? Thieves earn their skill levels, same as anyone else. Thwarting valid player options shouldn't happen except to prevent quest breaking. (Also, auto-prison scrips...just rude.)
3) Icons should look like what they represent. (You know what I mean!)
4) People do play men sometimes, you know...besides, do you hate crossdressers or something?
5) Consistency. There were items of clothes that should have layered, but for some reason were made the same type of clothing...even when a different type would have made more sense for one of them.
Anyway, sorry to gripe, just had to get it off my chest. I'm a complainer, so sue me. Bottom line is that it was pretty, but not for everyone.
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